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This was a Falls Count Anywhere match for Page’s WCW U.S. Heavyweight Title.
It’s a beauty.
By 1998, it feels too late to call this the first great or even really great three way or triple threat match, but with very little reservation (maybe the Barely Legal three way, maybe this Douglas/Sabu/Dreamer three way from November 1997 that I liked a whole lot), this feels like the best ever three way match up through this exact point in history, and probably for another few years.
The trick is that by the nature of the sort of match this is as well as who it is that’s having that sort of a match, they avoid so many of the usual problems inherent in this sort of a match.
A lot of the times in matches like these, people vanish for a long time in order to create long one on one sections, or you get a lot of convoluted three man spots. The former can be avoided with things so big or wild that you can buy someone being out for a longer time, and the latter with a good sense or feeling for what the right amount is, but neither is an issue here. Benoit, Raven, and DDP are the types of wrestlers at this point (although years later, Benoit will have one of the great fireworks three ways of the era against Angle and Mysterio) not to bother with a lot of complex multi-man spots, but instead spend the majority of the match doing the thing almost nobody does. Enabled by the brawling inherent in this sort of a match, the three are nearly attached to each other for like 80% of the match, and so — save one moment which makes total sense, Page thrown twice through that 1990s WCW lit up logo cube board by the entrance — nobody ever disappears from this match, meaning that it never stops making sense.
What I like so much about this match, which goes hand in hand with that, is how messy it all is.
Raven, Page, and Benoit lean into the chaos of a match like this, as well as the chaos of what a more realistic three way maybe ought to look like, and it’s a wonderful thing. Nobody ever controls, nobody can ever even get a nearfall without a save until (a) the few minutes when Page is out by the entrance, and (b) the very end, and very little ever actually goes right. Whenever someone turns away to try to set anything up, they almost immediately pay for it, and the only ideas that come to perfect fruition are the ones where two of the three work together, so the third cannot disrupt. On a construction level, it’s also so impressive, as the match never stops moving, and every new direction makes sense, is set up perfectly by what precedes it, and escalates the match even further.
More helpful yet is that on top of all that mess, pretty much everything that happens is just as impossibly awesome as it is smart.
Every major moment in the match walks the line in between cool and brutal, again fitting the feeling of the match perfectly. All time bump freak Benoit is absolutely on one, but each of the three is wild and motivated enough that it’s impossible to say anyone was the match’s biggest lunatic. It’s packed full of hard shots, gross landings, inventive prop work, and does it all while maintaining a bunch of different balancing acts, as well as constantly getting bigger and better, up to saving its very best spot for the end.
Benoit fakes Raven out on a double team at the end, but before he can take him off the top through a table, Page knocks Benoit off the top, and takes Raven off the top onto the table — very importantly just kind of toppling it over in the best example of this match’s genuine feeling messiness — and gets the win.
It’s a match that is, objectively, dumb as hell, but in that wonderful pro wrestling way, also achieves so much. On top of simply giving out a great match, the DDP/Raven feud continues, Benoit gets to gain something by not losing and looking about as tough as DDP throughout the match, and on a narrative level, Page being exactly both lucky and smart enough to take advantage of Raven getting a little too smart for himself and finally dipping his head out over his skis is both fitting and the sort of finish that just feels great. It’s a masterpiece of execution and performance just as much as it is booking, one of the increasingly rare times in WCW in which the machine not only works like it’s supposed to, but that it works at all.
Not the highest point that late 1990s WCW would ever reach, but as great of an example of just how and why this company ruled as much as it did. Smart and messy and exciting all at once, totally impossible to look away from.
There’s been little like it since.
***1/2