Motor City Machine Guns vs. Beer Money, TNA Impact (8/12/2010)

This was the fifth and final match in the Best of Five Series for Shelley and Sabin’s TNA World Tag Team Titles, with the series tied 2-2, and was a Best Two of Three Falls Match.

I am almost never going to say a match is exactly as great as everyone says it is, and this isn’t quite among the best of the decade, but I really do like it a lot.

For as much fun as it can be to have a Big Take, sometimes the common wisdom is what it is for a good reason, and it is simply not worth it. Popular things in wrestling can often really suck, but sometimes, you can look at a wildly popular thing and just completely get it. I write the classics are the classics for a reason usually when discussing age old ideas in terms of wrestling stories, narratives, or match types, but sometimes, it applies to the prevailing sentiment as well.

As much as I liked the cage match and found a lot to love in the other matches in this series, the popular opinion here is also the correct one, and this is very clearly the best match of the bunch, and one of TNA’s best of the decade.

There are a few reasons for that.

First are the ones that are pretty easy to quantify and properly put into words.

Obviously, something this match has over the four previous ones is that it gets to go fifteen to twenty minutes, with sixteen aired, rather than having to cap it off at seven to ten. It doesn’t feel like a lot, but I would also argue that five or six more minutes rarely feels a necessary as when it’s used to bring up a great ten minute match to a really great match of this length, doubly so when it’s exactly enough time to have a three fall match that feels (mostly) fully fleshed out and realized.

The design is also real great.

Nobody overthinks it exactly, you get some classic three fall structure with the bad guys winning first, the comeback in the third fall, and then your big finishing run as most of the third and deciding fall. Again though, it’s the smaller touches where the match really shines. While the cage match was unfortunately the end of that whole story thread about Storm’s bottle and referee bumps and bullshit, this match opting instead to be a pure talent kind of showcase on what was marketed as a big episode of television, there’s still some effective larger stuff at play here, like Storm and Roode getting their first clean win of the series in the first fall, only to blow it in the second by being overconfident shitheels. On top of the larger story, these guys with a long gripe finally doing it fairly only to undermine themselves like classic villains often should, it’s also a great mirror of the series itself, with Beer Money stacking the deck only to get in their own way, and crumble under the pressure in the last moments.

In terms of what happens when, the match also gets it so right.

The sense of escalation on the match is almost entirely perfect, and it encompasses the series too, seeing Beer Money try (and succeed for once) with their own risks and breaking out bigger and bigger moves. It’s not always pretty, Robert Roode’s attempt at a flip dive especially, but the sloppiness kind of benefits the match in those moments, illustrating how wildly out of their wheelhouse they are, both making the match feel more special but also showing in retrospect why the lost, because they were the ones trying to keep up with the Guns, with smaller individual performances working hand in hand with the larger ideas on display. It also almost always feels like the match is moving forward, not only in the sense that they constantly top what just happened, but also in that things that worked earlier often don’t work again, or at least not without a greater effort and additional set up.

Beyond the things that make sense though — the narrative work coming to a head, construction, performance, etc. — the match is also the beneficiary of some things that cannot be planned out or controlled or decided upon beforehand.

Sometimes, magic just pop up in the wrestling world.

More often than not, it’s the difference between the great matches and the really great ones, and that goes double for a company like TNA. The Impact Zone is as hot in the final fall here for the big nearfall as they’ve maybe ever been before, the energy pours forward into the ring, and it ricochets off into the audience, and it’s a special kind of feedback loop that makes everything better. I’ve used the term TNA Magic in the past on this site as a shorthand for things like the Roode/Aries Title vs. Title, for things that maybe shouldn’t work half as well as they do, but through careful effort and tons of energy, the atmosphere and feeling elevates everything on screen. I don’t know if this is quite that, giving two great teams the time and space to achieve does not feel half as intricate as some other examples of TNA Magic, but there’s certainly something to this that cannot be fully accounted for.

The atmosphere is there, the energy elevates an already great match and story, the work supports it, and everything just happens to line up as right as it possibly could given the exact circumstances of the match and series.

I can complain, I suppose.

It’s not perfect.

While the match pulled it off and while a lot of modern CMLL proves it can absolutely done in fifteen or sixteen minutes, I would always prefer my three fall matches to be a little longer, especially with the middle fall here being just a little bit rushed. I also wish the series didn’t blow off the bloodier and grittier elements of the feud in the cage and leave this as a prestige wrestling style Great Match. Getting into more minute stuff, I also wish Skull & Bones wasn’t done three times in the match, less because I don’t think it’s a good move or that it should never be survived, but simply that I found it less exciting to end the match and series with the move that had already won one fall and also that was the big final nearfall of the match. The match is otherwise really great at escalation, so that stood out a lot too.

Mostly though, I’m just not interested in complaining, or at least not that loudly or for more than the above paragraph to tell you why I’m not calling it quite an all-decade level match. These issues are still there, of course, but there’s so much more on one side of the ledger than the other.

I just liked this too much.

The match is too endearing, too great, too uplifting as an overall package, and above all, too much of a great example of all that this can very easily be given something close to the bare minimum of time and effort and basic respect for real easy principles. They let the two best team in the company loose for five weeks, especially at the end when it mattered most, got out of the way (say what you will about TNA, but throughout most of their history, the tag division has largely always been a safe haven from some of the wilder ideas), and it absolutely worked.

It was always going to, and if everything ever lines up again like this either here or somewhere else in terms of talent, chemistry, and opportunity, it probably always will.

***1/3

 

Motor City Machine Guns vs. Beer Money, TNA Impact (8/5/2010)

This was the fourth match in a Best of Five Series for Shelley and Sabin’s TNA World Tag Team Titles, with Beer Money up 2-1 and was an Ultimate X Match.

A fun fourth, if a weird one.

Speaking in terms of the narrative first, which had been the strength of the first three matches in the series, there doesn’t seem to be a lot of connection between this and the others.

It’s as if the bottle shot payoff maybe came too soon, as this is purely and simply a wrestling match. It’s another gimmick match and for the fourth time this year, the Guns again succeed at turning the idea of the match into its own story, but that’s it. As part of the series, it feels kind of out of order. Following three matches with a clear line through them, it feels like this was actually supposed to be the first match in the series, not only because it’s fairly ordinary on a larger scope level but also because of the bells, whistles, narrative function, and desperation at times on display in the cage match.

That being said, this match is also a little bit behind the eight ball in a way that is absolutely nobody’s fault either.

With wrestling being what it is, or really any dramatic artform being what it is, this fourth meeting is somewhat limited by those structures being what they are, and the basic media literacy of most people watching it, unless they’re brand brand brand new here.

You can buy a sweep more than you can buy a series like this ending in four, I think. If you get this far, everybody knows that the series will end on the fifth match, so it’s harder to really get really involved in the one match in the series that feels like an absolute gimme. It’s nobody’s fault, I’m not really sure what you can do to avoid short of oversaturating the market with Best of [X] series that fail to go to the final match, and that probably isn’t worth it. Ultimately, it is what it is, and it’s the problem every penultimate match in an official series like this tends to have.

All they can really do is to do their best with the fourth match, and they do.

The thing I appreciate the most about this match is the honesty of it, especially as it relates to the Ultimate X stipulation, and the way that yet another Guns match this year found an interesting way to take a match that’s usually a pure fireworks show and find something in the material to dig a lot deeper on.

Many other promotions would use this to try and do a tired “opponent adapts to the specialty of the other side” bit (something the cage match very impressively sidesteps and turns around), but given the physical limitations of Beer Money in a match like this as well as how high the bar has been raised for these matches over the previous seven years of TNA putting them on, my favorite thing about this match was the futility of Beer Money’s attempts to adapt.

No point exists in this match where the Guns seem out of control of the match. Even in the first half when they’re going back and forth, before trying to climb (a great approach, given the size and style of Storm and Roode, giving them a reason to not spend all match doing that sort of thing), it’s even. The fight is for distance and even when that distance finally happens, Beer Money feels like they’re spending time trying to stop the climb more than trying to get there themselves. It’s successful, to their credit, as they use their size to repeatedly pull them down when they try to cross on the wires because they can reach up higher where someone like the Bucks or a Sonjay Dutt or Petey William might not be able to in more standard Ultimate X matches, but ultimately, pure defense only goes so far.

It’s when Beer Money finally goes up and tries to win that they immediately lose.

Bobby Roode tries to balance rather than inch across with his hands, using the truss above the wires to grab onto and walk across with his feet on the wires. Sabin’s much much much faster though, the all-time expert in the match, and kicks his feet off to crotch him down on the wires there, before pulling the X down.

The Guns put it to 2-2 at the end of a match that, to its credit, never once tried to pretend that anything else was all that possible.

Another hit, different in its own way relative to other Ultimate X matches, although one that disappointingly feels more disconnected from the series at large than the previous four matches.

***

Motor City Machine Guns vs. Beer Money, TNA Impact (7/29/2010)

This was the third match in a Best of Five Series for Shelley and Sabin’s TNA World Tag Team Titles, with Beer Money up 2-0 and was a Steel Cage Match.

If there’s a tragedy about this match, it’s that it’s the only cage match they ever had.

Beer Money are not the Midnights or the Andersons and the Machine Guns are not the Rock & Roll Express, but it’s the same basic principle that makes this work, I think. A stronger and bigger classical heel team beating up on likeable cool moves junior heavyweight babyfaces in a cage, the stipulation itself putting the latter up against the wall by robbing them of a lot of what they do best, limiting the space in Shelley and Sabin’s pace and space attack.

The match just naturally works in this tried and true way.

Unfortunately, it is under ten minutes, and while they get so much right, it also feels like it’s really only scratching the surface of what this really could have been, given ten more minutes on pay-per-view. Like the other matches in the Best of Five, it’s a great look at what could have been, had this not been condensed into five weeks and had TNA utilized this division a lot more properly during the three years or so that they had both teams together at the same time.

Like (most of) the other matches in the series though too, it’s still great.

As opposed to the street fight — and more like the ladder match — while sparser than I would like, they still find a way to shove a lot in there in a real pleasing way.

Narratively, again, the thing is a slam dunk. Your basic cage match heel/face story, as written about near the start of this piece, plays out just as you’d want, and the little touches sprinkled in around the action are once again a delight. The hot start from the Guns with their own trick now of entering from the crowd over the top of the cage, the little turns and adjustments, and especially the finish, where Storm’s glass bottle shot finally falls short when they see it coming and he hits Roode with it instead. It’s a great little payoff within the larger story, a piece of bullshit finally coming up and the end of a match that Storm and Roode picked to stop the ability of the Guns to do certain things backfiring when the confined space means it’s harder for them to hide and set up this trick than it was in the last two matches, when the action was spread out more.

Similar to the ladder match, the match is yet again real smart about these quieter ways in which the stipulation matters and influences the match. Not only in the obvious story of the match — Beer Money trying to hinder the Guns but underestimating them as pure fliers, along with it removing the space to do their bullshit at the same time — but in smaller ways too. Something like Roode being busted open early because of the cage (arguably backwards given how these matches tend to go, sympathy on Our Heroes and what not, but I like it as an immediate show of the heels finally getting what they have coming to them, and a visual shorthand for the idea that they might have underestimated the Guns) stands out, but also in the payoffs at the end, as the Guns adapt to use the cage to hit their fancier stuff, which stands in contrast to how the cage winds up hindering Beer Money.

After two bigger gimmick matches for the Machine Guns this year based around being more skilled with the tools provided by the stipulation, it’s not only an interesting change to see them now have to adapt and succeed but also something that leaves them stronger than how they came in.

Speaking of the match more on the surface, it also just rocks.

Yet again, these teams are capable of a billion cool things and this match packs them into both the tightest and most cohesive package yet. You get the formula tag element missing in the last two, which they’re great at together, but also bigger spots with the cage, and a greater feeling of importance with Roode spending the match dripping blood onto everyone and everything around him. Outside of the length of the match, it’s just about everything I would want from these teams in a cage.

In the end, the beer bottle finally misfires when Sabin ducks it to put an already damaged Roode in the way, this time taking him out rather than Storm bailing him out with it as he did the last two weeks. Storm finally gets caught alone, and after the Skull & Bones, the Guns finally put one up on the board to not only stay alive in the series, but to finally get to pick the rules for the fourth match.

The best in the series yet, both cool and interesting. Not quite underrated, the big praise for a match in this series is where it belongs, but given how many other widely praised TNA matches do nothing for me, I’ve always been a little surprised at how this one tends to slip under the radar.

A real overachievement, and TNA’s best cage match of the year.

***1/4

Motor City Machine Guns vs. Beer Money, TNA Impact (7/22/2010)

This was the second match in a Best of Five Series for Shelley and Sabin’s TNA World Tag Team Titles, with Beer Money up 1-0 and was a Street Fight.

It’s the clear least of the bunch.

Being entirely fair, it seem like a lot of that is out of their control. It’s not especially long, and they have neither the benefits of the blood and violence or even just intensity befitting of a street fight (which given the matches all four have had throughout their career, feels like something that could have been achieved with great ease) nor doing a bunch of cool stunts that would make up for that. It’s a match lost somewhere in the middle of either version of this a great match, possessing few enough qualities from either side that it is instead simply very good.

Clearly, it’s a very horrible curse to simply have a very good match on free television in between a great one the previous week and three great ones to follow in the next three consecutive weeks.

A horrible burden.

Still, there’s a fair amount to like.

While unable to fully live up to the potential of the gimmick, they at least get the spirit right, and it’s the correct amount of escalation and evolution from the previous week, especially when the Guns start the match real mad. Likewise, the continuation of the thread from the last match of the Guns being screwed because of a ref bump and Storm stealing the match with the beer bottle to the head, this time just leading to a pinfall to go 2-0 is another positive, rather than paying it off in the second match. And, you know, while it’s clearly not what it could be, it’s still a match with some pretty cool highlight reel bits to show off.

It’s just that on this particular episode, it just so happened that the great match one can easily see given past and future work and the raw material of these teams together got squeezed just hard enough in between all the various sides that a mere very good match wound up happening instead.

The least of the five, something of a victim of its environment and all they couldn’t do, and still a real easy match to like.

 

Motor City Machine Guns vs. Beer Money, TNA Impact (7/15/2010)

This was the first match in a Best of Five Series for Shelley and Sabin’s TNA World Tag Team Titles, and was a Ladder Match.

A decade plus removed from this real celebrated series, the finale is the one that tends to get most of the acclaim (not wrongfully so), but truthfully, every match of the five is pretty good at worst.

Even this, one of the lesser of the five matches if memory serves, is something I find real impressive.

Primarily, I’m impressed the the balancing act that this has to pull off.

The obvious thing is that, yeah sure, it has to be a good to great match because the point of this series is at least 50% to deliver good wrestling on television for the next five weeks. The trickier part is though that this is a five match series (or if you want to play like we don’t know, at the very least, three matches in three consecutive weeks), and you have to balance (a) having a good match period, (b) having a good ladder match that doesn’t feel so obviously held back for TV, & (c) a combination of both that still leaves a lot left over for the next two to four matches to follow.

It’s a tricky act, but the match does all of it.

Firstly, it’s just a really good match.

Nobody is going to tell you this is a ground breaking ladder match, it’s nowhere near even the best of the year, but there’s enough here to work. Like a lot of the TNA television gimmick stuff that’s great, it reminds me of the entire “he gets on base” scene from MONEYBALL. Not fancy, not always pretty, but it succeeds. There’s enough cool stuff to matter, a few things that even thirteen years later and counting feel real current, and the match has a certain grounded nature to it too.

You get your highlight reel moments of course, but there’s also always this feeling that someone’s either trying to win or to use this exact moment to set up a victory in the moment after.

At the same time, it’s pretty interesting below the surface too.

Much like the Young Bucks Ultimate X match earlier in the year, the Guns again impress in the way that it feel like the stipulations in these matches matter and that they’re the masters of these matches. Beer Money almost always pays for it when they try to set things up with the ladders, rarely succeed at using them in general, and when Shelley and Sabin come back, it’s usually because they know how to wield these things and to use the current ladder set-ups both more effectively and in a more inventive way than Beer Money.

Narratively in a larger sense too, the match does a great job in that classic sort of simple and effective TNA way. 

After years of not being able to get over the hump, Shelley and Sabin finally win the titles, only to be confronted with this springing out of a controversial call. In the first match, they clearly prove themselves as better than Storm and Roode only to lose on some real bullshit. It’s the exact correct call here, having them prove pretty clearly that it wasn’t a fluke, only to now be the ones being far more overtly robbed.

The referee gets knocked down, and Sabin pulls the contract down (the winner would get to decide the stipulation for the next match in the series), but with nobody to see it, James Storm breaks a beer bottle over the back of his head, steals the contract, and waves it in the face of the referee when he gets up. Beer Money goes up 1-0.

Easier to forget than the later highlights of the series, but an impressive opening to one of the more celebrated tag series of the decade.

three boy

The Wolves vs. Beer Money, TNA One Night Only: Jokers Wild 2 (4/9/2014)

A perfectly good b-show tag team match between two very good tag teams. Properly executed formula, a lot of snap, and even more energy. All while not overstaying their welcome, and in fact, making it the rare American Wolves match that I genuinely wish was longer.

Mostly though, I’m just so happy that Davey Richards finally got to see Beer Money reunite.

James Storm vs. Gunner, TNA Impact (3/27/2014)

What if I said that after I and everyone I trust about wrestling sort of stopped watching TNA at all after AJ Styles left that I have no real barometer for good or bad things that happened in the company and have to rely on lists and aggregators?

Would you believe that the kind citizens of Cagematch overrated a match featuring stock table and chair spots?

Would you then also believe that Gunner is a bad wrestler, miscast as a babyface against a jealous heel veteran James Storm, who also constantly undercut the alleged seriousness of the match to do things like Lungblowers and other such offense? What if I told you that this was a bad pairing with just enough bells and whistles on it to make stupid people think Gunner finally had a good match, but without enough of them to actually make it interesting in any way shape or form?

Is it possible this story is true?

 

AJ Styles vs. Bobby Roode vs. James Storm, TNA Turning Point 2012 (11/11/2012)

This was probably some kind of a #1 Contender’s Match. Wikipedia says the loser would then not be able to challenge for the title until Bound For Glory 2013 at the earliest, which is a cool wrinkle to this. Credit to TNA for a good idea!

Ultimately, it doesn’t matter, because AJ Styles puts on a totally unnecessary and umprompted incredible performance, particularly in terms of lunatic bumping. There’s three or four things here that totally justify him mailing it in in recent years on WWE television.

In addition to that, AJ responds to a Foley style flip-over-the-steps bump off a whip into them by selling his hip for the rest of the match. AJ Styles, man. We’re not gonna get into the full scale best in the world sort of gushing over him until 2014, but even here, he’s so good.

The other thing AJ is particularly good at is guiding people in matches like this. It’s hard to say that definitively because it’s a three way and three ways are chaos, but it’s also yet another great triple threat match involving AJ Styles. Storm and Roode are both individually pretty good in everything the match asks them to do, and continue to improve their singles chemistry. It’s especially impressive as they’re allowed no shortcuts here, and it’s so much better than their singles match a little over a year prior. Roode in particular has never looked as good as a singles wrestler as he does in the moments here against AJ Styles. It’s hardly unheard of for someone to get good deeper into a singles push, but I wish this guy was the one who showed up to an eight month World Title reign and not the one we got.

In the end, James Storm gets AJ Styles with the Last Call superkick for the win, leading to an all-time great crumple sell from AJ Styles.

AJ’s barred from the title for a year. It’s not as if he had much time for it between the Daniels feud and all the wonderful Claire Lynch stuff, but it’s one thing to not be able to do something just then and another to not be allowed to do something. Given the stipulation and the story AJ’s about to embark upon, it’s hard not to see this as one more classic reminder from AJ in TNA of just who in the hell he is again, since TNA constantly made it so easy to forget.

***1/4

 

Bobby Roode vs. James Storm, TNA Bound For Glory 2012 (10/14/2012)

This was a street fight!

It’s definitely a long ways away from perfect, but on the third try, these two got it as right as they were ever going to.

It’s bloody as hell and they get there almost immediately. This maybe deserved better than being in the first hour of the show, especially for a match with the violence and big spots that this had, but they still just did so well. It’s a shortcut filled brawl that forces its way to somewhere interesting within a minute or two and then never lets up. Nearly zero fat on the thing, all blood and weapon shots and big shortcuts and setpieces.

Mainly though, this works because when James Storm gets cut, he gets fucking CUT. Absolute gusher, one of the best bladejobs of the year and probably the entire decade, on account of the 2010s not having one or two big defining bloodlettings like the previous decades. Absolutely gruesome stuff that makes the entire match feel like much more of a war and that makes every scene it’s placed in that much more interesting.

Of course, the real drama with just about any TNA match is that it’s always ten to thirty seconds away from being ruined. There’s almost always some kind of bad decision around the corner. It’s what makes the best stuff stand out, because it isn’t ruined. It’s a real interesting meta thing, and I think it’s what makes TNA one of the more fascinating companies to watch, even if it’s also one of the worst companies of all time.

This match never quite gets ruined, but there are some real Choices made.

For one, the weird half-assed involvement of special enforcer King Mo. He sets Roode up for Storm to get him at one point after a shoving contest, but it has no value at large and it’s this weird crammed-in-there spot. Like they had to feature King Mo, but didn’t actually want to make him to do anything important. Bizarre. There’s also the weird offensive choices that a blood-and-guts brawler like James Storm continues to make, like a front Lungblower, or the way Roode decides to take a backflip bump off of it. Wildly inappropriate for the characters or the setting. The real tragedy of TNA is how for so many of these guys with promise, nobody ever sat down with them when they were at their peaks and got them to cut some of this shit out.

For the most part though, they nail it. Rather, they nail it just enough that they can overcome all of their own problems and still have a great match. Storm finally gets his revenge with a bottle broken over Roode’s head and then a superkick onto the tacks. A weird finish, way less brutal or thematically impactful than what came before it, but still effective and nasty enough that it’s a believable finish.

Trashy violent fun. Another victory for TNA’s ability to overcome marginal talent through quality booking and force of effort.

***

Bobby Roode vs. James Storm, TNA Lockdown 2012 (4/15/2012)

This was a steel cage match for the TNA World Heavyweight Title.

First things first, it’s an accomplishment that this feels big at all. It’s a testament to the job TNA production did on their hype videos going into this, and one of the rare victories for pre-collapse TNA investing in guys and patiently bringing them up the card. That’s sort of where I’m at with this match. I’m much more appreciative of the ideas it represents than I am about the actual match itself. That’s a whole lot of TNA stuff. This is a bloody cage match in a long feud over a World Title. It feels like it matters, they wrestle like it matters, and there’s a unique ending on top of that.

The match itself just isn’t quite so good outside of all of those bigger concepts.

Roode is again not quite what he wants to be. He still feels like an imitation once the bell actually rings, or even worse, what happens when a top heel grows up wanting to be Triple H instead of wanting to be Ric Flair. The basic routine works better here in a bloody cage match than in a half hour against AJ Styles, but there’s some crucial thing missing to it all. James Storm has a different sort of problem, but it’s still a big problem. He’s believable in his role, he has these great flurries of righteous anger, but then he also does a whole lot of Lungblower sort of offense that doesn’t fit in with the rest of his act or routine much at all. It’s a problem each of them have, not feeling like whole finished products at any point, and it’s why they were so much better as a team than either ever were as individuals.

(and why America’s Most Wanted was a better team than Beer Money.)

The broad strokes work though. They bled a lot and the finish was cool, so I can’t tell you it was bad. It’s just one more big TNA match that works a whole lot better on paper than on film.

I’m a sucker for some good bleeding, and they bleed pretty well. Roode especially gets some nice flow going when Storm’s allowed his revenge at the end. They play on their history well, and it feels like a perfectly acceptable blowoff match, until it isn’t anymore. Bobby Roode is getting up against the cage door, but because TNA’s cage door is in the middle of the cage and wider than usual and because it’s shut behind him, it’s a shock when a superkick from Storm not only sends him back with enough force to swing the door open, but enough to knock him off the apron to the floor, keeping the title through sheer luck alone.

It’s not a new finish, but because of how they put it together and how TNA’s cage is, it’s one of the best ever version of an old spot.

Still, this needed to do a lot more in between those larger moments. There’s a real vacancy to a lot of this that’s hard to describe. this match is a fake version of old territory bloodbaths. The motions are there. The idea is there. But there’s nothing in between all of that. The best things this match does just kind of make me wish I was watching someone else do a better and more authentic version of this.

It reminds me of the sort of vacancy and eerie feeling about that which I get from a lot of Richards-inspired bad indie wrestling around this time, but later much more with Kyle O’Reilly, where they present this illusion of a complete and great match instead of having one. Like these two and their sort of history museum storefront ass recreation of a JCP cage match, it’s because is is all they can do. So, instead of the thing, there’s this fake storefront version of it up instead. It’s the recreation of a great match instead of an actual great match. They put up the front of the things you’d expect in a technical classic. Strike exchanges, matwork, brief focus on a limb, but it’s all sort of fake. The limbwork doesn’t really matter. The strike exchanges kind of suck sometimes. Matwork is passable at best. They go to a limb after the big epic run when a switch suddenly flips and they begin Doing Things. It’s like taking a movie set and pretending it’s actually a house. It’s not. It’s a thing designed to look like a house from far away, but it’s not a house. It’s a thing designed to look like a great match from far away, but it’s not a great match. More often than not, it’s a bad match.

I liked this match more than probably 80% of those matches because these motions (blood, throwing people into a cage) are much better than other ones people can go through and less inclined to send me into a 2000 word frothing impotent rage, but a lie is still a lie.