The easy thing to say here is that Takehiro Yamamura, one of wrestling’s two greatest young wrestlers alongside Takuya Nomura, does it again, and that Dragon Gate at this point is a machine mostly running on the efforts of its wunderkind.
In actuality, that is not the case!
There are six good wrestlers here, four great ones (Eita, Yamamura, Kagetora, and Don Fujii of course), and it is very easy for a match like this — your classic Dragon Gate undercard mix-em-up for ten or fifteen minutes — to fall short. They simply do not have any outright bad wrestlers there to drag everyone down, nor do they make the sorts of mistakes (trying to do limb work) that can occasionally doom matches like this despite all of the talent on hand. It is a regular strength great little match which doesn’t succeed entirely because of Yamaura’s efforts, although it’s the kid who once again brings it home at the end to certainly end the match with some real emphasis.
Virtually everything that happens in this match is good, and with a great ending run of Yamamura vs. Kagetora, it is simply a match that very casually succeeds.
Mochizuki vs. Yamamura is a delight again, of course. Eita vs. Kagetora is a really fun little much. Fujii and Gamma don’t get in too much on the serious stuff (although Fujii hurling Yamamura up and then down into the Earth with his chokeslam is a delight and a half), but they make with a few fun little bits that manage to lighten the mood here and there but without ever becoming this long-term focal point or allowing the match to become entirely about the jokes. It’s a small part of this, but a match like this really serves as a case study on how to have a few cute little bits (Gamma’s spit stuff, Gamma yelling out move names only to get cut off easily, Mochi accidentally kicking Fujii and the old partners having a brief sumo slap fight before both stopping and hitting Gamma running at them to try and take advantage, as if it was always a ruse) while still presenting a mostly serious wrestling match, as it is a tried and true thing with Dragon Gate undercard matches like this one.
As you’d expect, the back half is when things really pop off and this becomes a full on great match. Primarily, that’s because of the Yamamura run at the end, first against his old pal Mochizuki again, and then in a more extended run against Kagetora. They’re great opponents for each other, in particular because Dragon Gate always underutilizing Kagetora (save for the match that is arguably the best in company history) means nearfalls are believable in both directions, on top of the thing with every Yamamura match, where he’s still so young that non-finisher nearfalls even seem believable for him. There’s a lot of drama to the pairing as a result and it makes an already mechanically satisfying end run into something a little better than you’d usually get from a mid-tour opening match.
Yamamura gets the relatively big upset on Kagetora with the Stardust Press.
The time is over when pure formula alone is going to do the trick for the Dragon Gate roster, but all the same, this is a stellar show of just how fun, light, and easy that formula can be when the right people get plugged in at the right times, and it all comes together like this.